Once any Performer has entered the flight chamber, the flight shall be evaluated and scored.
Scoring Free Routines
Criteria for scoring Free Routines
- New original Moves/Patterns are performed.
- Moves/Patterns performed require precision, e.g., head touching to head with no other grips.
- Technicality/complexity of Moves/Patterns performed, e.g., complex intermixing and/or embedded moves.
- Wind loading (tunnel speed setting used).
- Difficulty of Moves and Patterns.
- See Addendum C.
- Full use of working time.
- Moves/Patterns are performed without crashing or loss of balance.
- Use of space in the tunnel.
- A variety of orientations is shown.
- A variety of Moves/Patterns is performed.
- Original Moves/Patterns and choreography.
- A variety of transitions between sequences is shown.
- Display of balance.
- Uniformity of body position: Efficient, clean positioning for appropriate power from the wind.
- Body Form, visually appealing body position(s) are shown.
- Use of visual effect(s).
- Choreography; Story-telling.
The Free Round (Third Round) of the Qualification Rounds will be evaluated as follows:
- After watching all the free routines, judges shall, by conference, take into account the above criteria, and score each Performance between 0.0 to 10.0, rounded to the first decimal.
- Judges shall decide to divide the Teams into groups, based on similar merit, keeping them in ranking order. Such decision is no grounds for a protest.
- Each Team in a group will then be attributed by Judges a score (between 0.0 to 10.0 and rounded to the first decimal) equal to the average score of the teams in the same group (the “Group score”).
During the Tournament, at the completion of each Free Routine Battle of two (2) Teams, the Judges, taking into account the above criteria, determine the winning Team of the Battle.
Scoring Speed Routines
The score is based on the time, measured in thousandths of a second that the Team takes to perform the three (3) Compulsory Patterns, repeated three (3) times, as well as the Compulsory Entrance, the Compulsory Transitions, and the Compulsory Exit Sequence; plus penalty times for infringements and omitted Compulsory Patterns.
Each incorrect, incomplete or non judgeable Compulsory Entrance, Compulsory Pattern, Compulsory Transition or Compulsory Exit Sequence will lead to adding a penalty of five (5) seconds to the total time for the Speed Routine. See Addenda A for performance and scoring requirements.
The Performers become designated as P#1, P#2, P#3 and P#4 (P#1 and P#2 for D2W) according to the order in which they enter the flight chamber at the start of the Speed Routine.
A five (5) second penalty will apply to the Compulsory Entrance, each Compulsory Pattern, each Compulsory Transition and the Compulsory Exit Sequence if:
- any part of the first Performer's body crosses the doorway entering the flight chamber before the visual signal is given to start the working time.
- any Performer does not maintain their designated slot. If the same positioning error is carried into the following Patterns to the end of the Speed Routine, this will be considered as one infringement only, provided that the intent of following the performance requirements in the following Patterns and compulsory exit sequence is clearly presented and no other infringement occurs. (After the positioning error, the new order of the Performers must be maintained.)
- the Team does not stay in view and clearly present the performance requirements to the Judges. e.g., if any Performer flies so high in the Diffuser that the Judges cannot determine that the Pattern has been performed correctly, (e.g., properly crossed a Sideline, rotation away from the Start Sideline, etc.).
- the leading Performer completely crosses the next Sideline before the following Performer completely crosses the previous Sideline, i.e., lack of synchronisation. (D2W only)
The Compulsory Entrance, certain listed Transitions (as set forth in Addenda A), each Pattern, and the Compulsory Exit Sequence may receive a maximum of one (1) five (5) second time penalty; the maximum number is 14.
An omitted Compulsory Pattern will lead to adding a penalty of twenty (20) seconds to the total time for the Speed Routine. An omission is one of the following:
- A Compulsory Pattern missing from the drawn sequence.
- No clear intent to finish the Compulsory Pattern (e.g., after an infringement) is seen and there is a resulting time advantage to the Team.
- No clear intent to perform the correct Compulsory Pattern is seen and another Pattern is presented and there is a time advantage to the Team resulting from the substitution.
If a Team crashes and becomes disorganised during a Compulsory Pattern, the Team may continue to the next Compulsory Pattern accruing only a five (5) second time penalty provided that the Judges see the Team losing time in the process of getting organised and there is no time advantage to the Team.
One or more Judges may make an evaluation of any infringements and of an omission.
During the Tournament, the Team with the fastest time, after all time penalties are applied, wins the Battle.
A Team may challenge an infringement or omission given by the Judges. No Team can challenge any infringement or omission given by the Judges to another Team.
During the Qualification Rounds, the Team must make their challenge before the start of the next round.
- During the Tournament, the Team must make their challenge before the start of the next Battle.
The Judges will watch the video of the flight and determine whether or not the infringement or omission occurred.
If the Judges determine that the infringement or omission occurred, the Team may not again challenge another infringement or omission given by the Judges.
Scores and Results
The final time for each Speed Routine will be published, including the raw speed routine completion time, time penalties, infringement types and any omissions.
For the free round in the Qualification Rounds, the final score for each Free Routine will be published.
For each Free Routine during the Tournament, the decision of each Judge will be published.
Final Team placings will be determined by a series of Battles in the Tournament .
For all Teams, the individual Battles with their winners will be published on the Tournament Bracket diagram.
Viewing the Flights
The Judges will watch live each Team's flight.
No Performer will approach or talk to the Judges during any Team’s flight. Non-compliance may result in the application of FAI Sporting Code, Section 5, Chapter 5.4 PENALTIES.
Speed Routine Judging
A panel of a minimum of five (5) Judges, three (3) Judges for D2W, must evaluate each Team’s Speed Routine.
Each Judge will watch each Team's flight from an assigned physical location or by viewing the video monitor of a camera set in that same assigned physical location.
The Judges may use video monitors and these cameras must record video. The cameras for the video monitors must be positioned in accordance with the Judges’ assigned physical locations below.
Judges' Assigned Physical Locations:
In D2W, one Judge, positioned at a Sideline, will evaluate for complete crossings of the Sidelines. In D2W, the one Sideline Judge will also evaluate Synchronisation. In D4W, two (2) Judges, positioned at either or both Sideline(s), will evaluate for complete crossings of the Sidelines. The Sideline Judge(s) must be positioned such that the Sideline on the far wall is obscured from view by the Sideline on the near wall.
A Ring Judge will evaluate that no part of any Performer's body is visible in the Ring hole (Vertical Patterns only). The Ring Judge must be positioned with the Judge's eye level with the Ring and the outer rim (but no view beyond the outer rim) of the far Ring visible through the five (5) cm hole of the near Ring.
A Judge, positioned at the Centreline, will evaluate the Team's correctness in following the performance description of each Compulsory Pattern (e.g., Performers flying in the correct order, pirouettes in correct direction, etc.) This judge will also evaluate for complete crossings of the Centreline.
In D4W, a Judge may be positioned between the Centreline and a Sideline Judge. This Judge will evaluate the Team's adherence to the performance description of each Compulsory Pattern (e.g., Performers flying in the correct order, pirouettes in correct direction, etc.)
Judges' Video Review Process for Speed Routines:
At the request of any member of the judging panel, made within fifteen (15) seconds after the end of the flight, the Chief Judge or the Event Judge will allow a video review, from a particular camera view, of the part of the flight in question. A video from a particular camera view may be subject to several different requests as long as the same part of the flight is not reviewed.
For each request, a maximum of three (3) viewings per camera view is permitted. Two (2) viewings may be done at different speeds.
Three (3) or more judges, overseen by the Chief Judge or the Event Judge, will make an assessment by a majority decision of the part(s) of the flight in question.
Free Routine Judging
A panel of a minimum of three (3) Judges must evaluate each Team's Free Routine. Each Judge will evaluate all criteria.
The Free Routine Judges will be positioned in an arc spread throughout the entire viewing gallery, not including the Antechamber and controller booth. The Event Judge will sit at the centre of the Judges.
The chronometer will be operated by the Judges or by (a) person(s) appointed by the Chief Judge or by sensor beam technology, and will be started at the beginning of working time.
At the end of working time, a signal will be given. Without discussion with other Judges, each Judge will record their evaluation of the performance executed within the working time and submit it to the Event Judge.
For the Free Routines in the Qualification Rounds, the Judges may review video of any or all of the Teams.
During the Tournament, in consideration of the five (5) criteria, each Judge will select the best Team in the Battle.
The Judges may use an electronic scoring system to record their evaluations.